Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
Liwen Wu, Fujun Luan, Milo\v{s} Ha\v{s}an, Ravi Ramamoorthi

TL;DR
This paper introduces a manifold-based method for efficient and accurate glint rendering on high-resolution normal maps, significantly improving speed while maintaining visual quality.
Contribution
It proposes a novel manifold formulation of glint NDFs that simplifies computation and enables fast, high-quality rendering of microstructure glints on specular surfaces.
Findings
Achieves similar visual quality to baselines with an order of magnitude faster performance.
Provides an exact integral solution for glint NDFs, reducing numerical approximation errors.
Introduces analytical shadow-masking for normal-mapped diffuse surfaces.
Abstract
Detailed microstructures on specular objects often exhibit intriguing glinty patterns under high-frequency lighting, which is challenging to render using a conventional normal-mapped BRDF. In this paper, we present a manifold-based formulation of the glint normal distribution functions (NDF) that precisely captures the surface normal distributions over queried footprints. The manifold-based formulation transfers the integration for the glint NDF construction to a problem of mesh intersections. Compared to previous works that rely on complex numerical approximations, our integral solution is exact and much simpler to compute, which also allows an easy adaptation of a mesh clustering hierarchy to accelerate the NDF evaluation of large footprints. Our performance and quality analysis shows that our NDF formulation achieves similar glinty appearance compared to the baselines but is an order…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Image and Video Retrieval Techniques · Robotics and Sensor-Based Localization
