TL;DR
TUGS is a physics-based compact 3D underwater scene representation that enables efficient, high-quality rendering by modeling light interactions and optimizing tensorized data structures.
Contribution
The paper introduces TUGS, a novel underwater scene representation combining physical light modeling with tensorized optimization for improved efficiency and quality.
Findings
TUGS achieves superior reconstruction quality with fewer parameters.
It enables faster rendering speeds and reduced memory usage.
Experiments on real-world datasets validate its effectiveness.
Abstract
Underwater 3D scene reconstruction is crucial for multimedia applications in adverse environments, such as underwater robotic perception and navigation. However, the complexity of interactions between light propagation, water medium, and object surfaces poses significant difficulties for existing methods in accurately simulating their interplay. Additionally, expensive training and rendering costs limit their practical application. Therefore, we propose Tensorized Underwater Gaussian Splatting (TUGS), a compact underwater 3D representation based on physical modeling of complex underwater light fields. TUGS includes a physics-based underwater Adaptive Medium Estimation (AME) module, enabling accurate simulation of both light attenuation and backscatter effects in underwater environments, and introduces Tensorized Densification Strategies (TDS) to efficiently refine the tensorized…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
