TL;DR
ADC-GS introduces an anchor-based, hierarchical, and rate-distortion optimized Gaussian splatting method that significantly improves dynamic scene reconstruction efficiency and storage without sacrificing quality.
Contribution
It proposes a novel anchor-driven, hierarchical, and compressed Gaussian splatting framework with rate-distortion optimization for better dynamic scene reconstruction.
Findings
Achieves 300%-800% faster rendering speed.
Outperforms existing methods in storage efficiency.
Maintains high rendering quality.
Abstract
Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames, which overlooks redundancy among adjacent Gaussian primitives and results in suboptimal performance. To address this limitation, we propose Anchor-Driven Deformable and Compressed Gaussian Splatting (ADC-GS), a compact and efficient representation for dynamic scene reconstruction. Specifically, ADC-GS organizes Gaussian primitives into an anchor-based structure within the canonical space, enhanced by a temporal significance-based anchor refinement strategy. To reduce deformation redundancy, ADC-GS introduces a hierarchical coarse-to-fine pipeline that captures motions at varying granularities. Moreover, a rate-distortion optimization is adopted to achieve an optimal balance between bitrate consumption and representation fidelity. Experimental results demonstrate that ADC-GS…
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Taxonomy
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
