SLAG: Scalable Language-Augmented Gaussian Splatting
Laszlo Szilagyi, Francis Engelmann, Jeannette Bohg

TL;DR
SLAG is a scalable multi-GPU framework that significantly accelerates language-augmented Gaussian splatting for large-scale scene representations, suitable for time-sensitive robotics applications.
Contribution
It introduces a novel parallelized scene encoding method that eliminates the need for per-Gaussian loss functions and incorporates a vector database for efficient embedding management.
Findings
Achieves 18x speedup in embedding computation on 16 GPUs
Maintains embedding quality on ScanNet and LERF datasets
Enables rapid scene encoding for large-scale robotics applications
Abstract
Language-augmented scene representations hold great promise for large-scale robotics applications such as search-and-rescue, smart cities, and mining. Many of these scenarios are time-sensitive, requiring rapid scene encoding while also being data-intensive, necessitating scalable solutions. Deploying these representations on robots with limited computational resources further adds to the challenge. To address this, we introduce SLAG, a multi-GPU framework for language-augmented Gaussian splatting that enhances the speed and scalability of embedding large scenes. Our method integrates 2D visual-language model features into 3D scenes using SAM and CLIP. Unlike prior approaches, SLAG eliminates the need for a loss function to compute per-Gaussian language embeddings. Instead, it derives embeddings from 3D Gaussian scene parameters via a normalized weighted average, enabling highly…
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Taxonomy
TopicsRobotics and Automated Systems
MethodsSegment Anything Model · SPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings · Contrastive Language-Image Pre-training
