Measuring General Intelligence with Generated Games
Vivek Verma, David Huang, William Chen, Dan Klein, Nicholas Tomlin

TL;DR
This paper introduces gg-bench, a novel, dynamically generated game environment benchmark for evaluating general reasoning in language models, using LLMs to create, implement, and test games with reinforcement learning agents.
Contribution
The paper presents gg-bench, a flexible benchmark that generates new game environments via LLMs, enabling ongoing evaluation of reasoning capabilities in language models.
Findings
State-of-the-art LLMs achieve 7-9% winrate on gg-bench.
Reasoning models achieve 31-36% winrate.
gg-bench is challenging and supports future research.
Abstract
We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be generated at will. In particular, gg-bench is synthetically generated by (1) using a large language model (LLM) to generate natural language descriptions of novel games, (2) using the LLM to implement each game in code as a Gym environment, and (3) training reinforcement learning (RL) agents via self-play on the generated games. We evaluate language models by their winrate against these RL agents by prompting models with the game description, current board state, and a list of valid moves, after which models output the moves they wish to take. gg-bench is challenging: state-of-the-art LLMs such as GPT-4o and Claude 3.7 Sonnet achieve winrates of 7-9% on…
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Taxonomy
TopicsArtificial Intelligence in Games · Multimodal Machine Learning Applications · Reinforcement Learning in Robotics
