Distributed Event-Triggered Nash Equilibrium Seeking for Noncooperative Games
Victor Hugo Pereira Rodrigues, Tiago Roux Oliveira, Miroslav Krstic, Tamer Basar

TL;DR
This paper introduces a novel distributed event-triggered algorithm for Nash equilibrium seeking in noncooperative games, using model-free pseudo-gradient estimates and sinusoidal perturbations, ensuring convergence and stability.
Contribution
It presents the first model-free, event-triggered extremum seeking approach for noncooperative games with guaranteed convergence and Zeno behavior avoidance.
Findings
Guarantees convergence to Nash equilibrium
Ensures Zeno behavior is avoided with minimum dwell-time
Validated through numerical simulations in an oligopoly setting
Abstract
We propose locally convergent Nash equilibrium seeking algorithms for -player noncooperative games, which use distributed event-triggered pseudo-gradient estimates. The proposed approach employs sinusoidal perturbations to estimate the pseudo-gradients of unknown quadratic payoff functions. This is the first instance of noncooperative games being tackled in a model-free fashion with event-triggered extremum seeking. Each player evaluates independently the deviation between the corresponding current pseudo-gradient estimate and its last broadcasted value from the event-triggering mechanism to tune individually the player action, while they preserve collectively the closed-loop stability/convergence. We guarantee Zeno behavior avoidance by establishing a minimum dwell-time to avoid infinitely fast switching. In particular, the stability analysis is carried out using Lyapunov's method…
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Taxonomy
TopicsExtremum Seeking Control Systems · Adaptive Dynamic Programming Control · Distributed Control Multi-Agent Systems
