Bi-LSTM based Multi-Agent DRL with Computation-aware Pruning for Agent Twins Migration in Vehicular Embodied AI Networks
Yuxiang Wei, Zhuoqi Zeng, Yue Zhong, Jiawen Kang, Ryan Wen Liu, M. Shamim Hossain

TL;DR
This paper introduces a novel multi-agent deep reinforcement learning framework with computation-aware pruning for efficient migration of vehicular AI agents in intelligent transportation networks, improving load balancing and reducing latency.
Contribution
It proposes a Stackelberg game model for resource allocation, a decentralized TMABLPPO algorithm for equilibrium approximation, and a personalized neural network pruning method for heterogeneous vehicle capabilities.
Findings
Enhanced system load balancing and reduced delays in vehicular AI networks.
Effective workload distribution among RSUs through game-theoretic modeling.
Significant model complexity reduction with minimal performance loss.
Abstract
With the advancement of large language models and embodied Artificial Intelligence (AI) in the intelligent transportation scenarios, the combination of them in intelligent transportation spawns the Vehicular Embodied AI Network (VEANs). In VEANs, Autonomous Vehicles (AVs) are typical agents whose local advanced AI applications are defined as vehicular embodied AI agents, enabling capabilities such as environment perception and multi-agent collaboration. Due to computation latency and resource constraints, the local AI applications and services running on vehicular embodied AI agents need to be migrated, and subsequently referred to as vehicular embodied AI agent twins, which drive the advancement of vehicular embodied AI networks to offload intensive tasks to Roadside Units (RSUs), mitigating latency problems while maintaining service quality. Recognizing workload imbalance among RSUs…
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Taxonomy
TopicsVehicular Ad Hoc Networks (VANETs) · Transportation and Mobility Innovations · Traffic control and management
Methodstravel james · Tanh Activation · Sigmoid Activation · Pruning · Long Short-Term Memory
