Context Informed Incremental Learning Improves Myoelectric Control Performance in Virtual Reality Object Manipulation Tasks
Gabriel Gagn\'e, Anisha Azad, Thomas Labb\'e, Evan Campbell, Xavier Isabel, Erik Scheme, Ulysse C\^ot\'e-Allard, Benoit Gosselin

TL;DR
This study demonstrates that context-informed incremental learning enhances real-time EMG-based gesture recognition in VR object manipulation, improving success rates and user experience despite slight offline accuracy reductions.
Contribution
First deployment of context-informed incremental learning in an object-manipulation VR scenario to improve EMG-based control performance.
Findings
Increased task success rates and efficiency.
Reduced perceived workload by 7.1%.
Achieved real-time adaptation despite offline accuracy drop.
Abstract
Electromyography (EMG)-based gesture recognition is a promising approach for designing intuitive human-computer interfaces. However, while these systems typically perform well in controlled laboratory settings, their usability in real-world applications is compromised by declining performance during real-time control. This decline is largely due to goal-directed behaviors that are not captured in static, offline scenarios. To address this issue, we use \textit{Context Informed Incremental Learning} (CIIL) - marking its first deployment in an object-manipulation scenario - to continuously adapt the classifier using contextual cues. Nine participants without upper limb differences completed a functional task in a virtual reality (VR) environment involving transporting objects with life-like grips. We compared two scenarios: one where the classifier was adapted in real-time using…
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Taxonomy
TopicsMuscle activation and electromyography studies · Advanced Sensor and Energy Harvesting Materials · Interactive and Immersive Displays
