All-to-All Communication with Mobile Edge Adversary: Almost Linearly More Faults, For Free
Orr Fischer, Merav Parter

TL;DR
This paper introduces a method to simulate all-to-all communication in networks with a mobile adversary capable of corrupting almost linearly more edges without extra cost, using resilient routing and coding techniques.
Contribution
It develops general compilers that enable simulation of any Congested Clique algorithm under a strong, degree-based fault model with almost linear fault tolerance.
Findings
Handles quadratic edge faults with no additional cost.
Provides compilers for non-adaptive, adaptive, and deterministic adversaries.
Introduces a new resilient routing scheme for fault-tolerant communication.
Abstract
Resilient computation in all-to-all-communication models has attracted tremendous attention over the years. Most of these works assume the classical faulty model which restricts the total number of corrupted edges (or vertices) by some integer fault parameter . A recent work by [Bodwin, Haeupler and Parter, SODA 2024] introduced a stronger notion of fault-tolerance, in the context of graph sparsification, which restricts the degree of the failing edge set , rather than its cardinality. For a subset of faulty edges , the faulty-degree is the largest number of faults in incident to any given node. In this work, we study the communication aspects of this faulty model which allows us to handle almost linearly more edge faults (possibly quadratic), with no extra cost. Our end results are general compilers that take any Congested Clique algorithm and simulate…
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Taxonomy
TopicsComplexity and Algorithms in Graphs · Distributed systems and fault tolerance · Advanced Graph Theory Research
