TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling
Gengyan Li, Paulo Gotardo, Timo Bolkart, Stephan Garbin, Kripasindhu Sarkar, Abhimitra Meka, Alexandros Lattas, Thabo Beeler

TL;DR
This paper introduces TeGA, a high-resolution 3D head avatar model that enhances detail and motion capture by using a novel deformable Gaussian encoding within a mesh-based framework, enabling photorealistic rendering at 4K resolution.
Contribution
The authors propose a new deformable Gaussian encoding and fitting method that significantly improves detail preservation and motion modeling in 3D head avatars.
Findings
Enhanced 3D head models with increased Gaussian density.
Achieved photorealistic 4K rendering quality.
Improved motion capture accuracy for facial expressions.
Abstract
Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressive photorealism. Today, such photoreal avatars are seen as a key component in emerging applications in telepresence, extended reality, and entertainment. Building a photoreal avatar requires estimating the complex non-rigid motion of different facial components as seen in input video images; due to inaccurate motion estimation, animatable models typically present a loss of fidelity and detail when compared to their non-animatable counterparts, built from an individual facial expression. Also, recent state-of-the-art models are often affected by memory limitations that reduce the number of 3D Gaussians used for modeling, leading to lower detail and quality. To address these problems, we present a new…
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Taxonomy
TopicsFace recognition and analysis · 3D Shape Modeling and Analysis · Facial Nerve Paralysis Treatment and Research
