Toward a Sparse and Interpretable Audio Codec
John Vinyard

TL;DR
This paper proposes a novel audio encoding method that represents sound as sparse events with physical context, aiming for interpretability and efficiency over traditional block-based codecs.
Contribution
It introduces a proof-of-concept encoder that models audio as sparse events using physics-inspired assumptions, enhancing interpretability and sparsity.
Findings
Demonstrates a sparse, event-based audio representation
Uses physics-based assumptions to model audio features
Encourages interpretability and efficiency in audio coding
Abstract
Most widely-used modern audio codecs, such as Ogg Vorbis and MP3, as well as more recent "neural" codecs like Meta's Encodec or the Descript Audio Codec are based on block-coding; audio is divided into overlapping, fixed-size "frames" which are then compressed. While they often yield excellent reproductions and can be used for downstream tasks such as text-to-audio, they do not produce an intuitive, directly-interpretable representation. In this work, we introduce a proof-of-concept audio encoder that represents audio as a sparse set of events and their times-of-occurrence. Rudimentary physics-based assumptions are used to model attack and the physical resonance of both the instrument being played and the room in which a performance occurs, hopefully encouraging a sparse, parsimonious, and easy-to-interpret representation.
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Taxonomy
TopicsAdversarial Robustness in Machine Learning · Generative Adversarial Networks and Image Synthesis · Physical Unclonable Functions (PUFs) and Hardware Security
