Learning 3D Persistent Embodied World Models
Siyuan Zhou, Yilun Du, Yuncong Yang, Lei Han, Peihao Chen, Dit-Yan Yeung, Chuang Gan

TL;DR
This paper introduces a persistent embodied world model that combines a video diffusion model with a 3D memory map, enabling long-horizon, consistent simulation of both seen and unseen environment parts for improved planning.
Contribution
The paper presents a novel persistent embodied world model integrating a 3D memory with a video diffusion model for long-term, consistent environment simulation.
Findings
Enables long-horizon planning in complex environments.
Improves simulation of unseen environment parts.
Enhances downstream embodied agent performance.
Abstract
The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Generative Adversarial Networks and Image Synthesis · Reinforcement Learning in Robotics
MethodsDiffusion
