PlaceIt3D: Language-Guided Object Placement in Real 3D Scenes
Ahmed Abdelreheem, Filippo Aleotti, Jamie Watson, Zawar Qureshi, Abdelrahman Eldesokey, Peter Wonka, Gabriel Brostow, Sara Vicente, Guillermo Garcia-Hernando

TL;DR
This paper introduces a new task and benchmark for language-guided object placement in 3D scenes, involving reasoning about geometry and space, with a dataset and baseline method to evaluate models.
Contribution
It presents the first task, dataset, and evaluation protocol for language-guided object placement in 3D scenes, advancing 3D language understanding.
Findings
Proposed a new benchmark and evaluation protocol.
Created a dataset for training 3D language models.
Developed the first baseline method for the task.
Abstract
We introduce the novel task of Language-Guided Object Placement in Real 3D Scenes. Our model is given a 3D scene's point cloud, a 3D asset, and a textual prompt broadly describing where the 3D asset should be placed. The task here is to find a valid placement for the 3D asset that respects the prompt. Compared with other language-guided localization tasks in 3D scenes such as grounding, this task has specific challenges: it is ambiguous because it has multiple valid solutions, and it requires reasoning about 3D geometric relationships and free space. We inaugurate this task by proposing a new benchmark and evaluation protocol. We also introduce a new dataset for training 3D LLMs on this task, as well as the first method to serve as a non-trivial baseline. We believe that this challenging task and our new benchmark could become part of the suite of benchmarks used to evaluate and compare…
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Taxonomy
TopicsMultimodal Machine Learning Applications · 3D Shape Modeling and Analysis · Robot Manipulation and Learning
