Semi-Explicit Solution of Some Discrete-Time Mean-Field-Type Games with Higher-Order Costs
Julian Barreiro-Gomez, Tyrone E. Duncan, Bozenna Pasik-Duncan, Hamidou, Tembine

TL;DR
This paper develops a unified framework for solving discrete-time mean-field-type games with higher-order costs, providing semi-explicit solutions that extend classical quadratic models to capture non-linearities in multi-agent systems.
Contribution
It introduces a semi-explicit solution approach for higher-order cost functions in mean-field games, including variance-aware solutions and conditions for recursive coefficient positivity.
Findings
Derived semi-explicit equilibrium strategies and cost functions
Extended solutions to stochastic and multi-agent systems
Provided conditions for recursive coefficient positivity
Abstract
Traditional solvable game theory and mean-field-type game theory (risk-aware games) predominantly focus on quadratic costs due to their analytical tractability. Nevertheless, they often fail to capture critical non-linearities inherent in real-world systems. In this work, we present a unified framework for solving discrete-time game problems with higher-order state and strategy costs involving power-law terms. We derive semi-explicit expressions for equilibrium strategies, cost-to-go functions, and recursive coefficient dynamics across deterministic, stochastic, and multi-agent system settings by convex-completion techniques. The contributions include variance-aware solutions under additive and multiplicative noise, extensions to mean-field-type-dependent dynamics, and conditions that ensure the positivity of recursive coefficients. Our results provide a foundational methodology for…
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Taxonomy
TopicsGame Theory and Applications · Reinforcement Learning in Robotics · Infrastructure Resilience and Vulnerability Analysis
