TL;DR
TetWeave introduces a flexible, on-the-fly tetrahedral grid method for isosurface extraction that produces high-quality, adaptive meshes with minimal memory, suitable for various computer graphics and vision tasks.
Contribution
It presents a novel approach combining Delaunay tetrahedral grids with gradient-based optimization for improved isosurface extraction.
Findings
Produces watertight, two-manifold, intersection-free meshes
Achieves near-linear memory scaling with mesh size
Effective in multi-view 3D reconstruction and mesh compression
Abstract
We introduce TetWeave, a novel isosurface representation for gradient-based mesh optimization that jointly optimizes the placement of a tetrahedral grid used for Marching Tetrahedra and a novel directional signed distance at each point. TetWeave constructs tetrahedral grids on-the-fly via Delaunay triangulation, enabling increased flexibility compared to predefined grids. The extracted meshes are guaranteed to be watertight, two-manifold and intersection-free. The flexibility of TetWeave enables a resampling strategy that places new points where reconstruction error is high and allows to encourage mesh fairness without compromising on reconstruction error. This leads to high-quality, adaptive meshes that require minimal memory usage and few parameters to optimize. Consequently, TetWeave exhibits near-linear memory scaling relative to the vertex count of the output mesh - a substantial…
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