On some improvements to Unbounded Minimax
Quentin Cohen-Solal, Tristan Cazenave

TL;DR
This paper experimentally evaluates four modifications to the Unbounded Best-First Minimax algorithm, demonstrating how specific enhancements can improve its efficiency in game tree exploration.
Contribution
The paper provides the first experimental comparison of four untested modifications to Unbounded Best-First Minimax, including transposition tables, backpropagation strategies, heuristic evaluations, and completion techniques.
Findings
Transposition tables improve efficiency by merging duplicate states.
Modified backpropagation strategy slightly enhances performance.
Using learned heuristics reduces performance when evaluations are inexpensive.
Abstract
This paper presents the first experimental evaluation of four previously untested modifications of Unbounded Best-First Minimax algorithm. This algorithm explores the game tree by iteratively expanding the most promising sequences of actions based on the current partial game tree. We first evaluate the use of transposition tables, which convert the game tree into a directed acyclic graph by merging duplicate states. Second, we compare the original algorithm by Korf & Chickering with the variant proposed by Cohen-Solal, which differs in its backpropagation strategy: instead of stopping when a stable value is encountered, it updates values up to the root. This change slightly improves performance when value ties or transposition tables are involved. Third, we assess replacing the exact terminal evaluation function with the learned heuristic function. While beneficial when exact…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · AI-based Problem Solving and Planning
