BuildingBlock: A Hybrid Approach for Structured Building Generation
Junming Huang, Chi Wang, Letian Li, Changxin Huang, Qiang Dai, Weiwei, Xu

TL;DR
BuildingBlock introduces a hybrid pipeline combining generative models, procedural content generation, and large language models to produce diverse, structured, and hierarchically coherent 3D buildings for virtual applications.
Contribution
It presents a novel two-phase approach integrating Transformer-based diffusion models and LLMs for globally consistent layout and hierarchical building design.
Findings
Achieves state-of-the-art results on multiple benchmarks.
Generates diverse and hierarchically structured buildings.
Enables scalable and intuitive architectural workflows.
Abstract
Three-dimensional building generation is vital for applications in gaming, virtual reality, and digital twins, yet current methods face challenges in producing diverse, structured, and hierarchically coherent buildings. We propose BuildingBlock, a hybrid approach that integrates generative models, procedural content generation (PCG), and large language models (LLMs) to address these limitations. Specifically, our method introduces a two-phase pipeline: the Layout Generation Phase (LGP) and the Building Construction Phase (BCP). LGP reframes box-based layout generation as a point-cloud generation task, utilizing a newly constructed architectural dataset and a Transformer-based diffusion model to create globally consistent layouts. With LLMs, these layouts are extended into rule-based hierarchical designs, seamlessly incorporating component styles and spatial structures. The BCP…
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