TerraFusion: Joint Generation of Terrain Geometry and Texture Using Latent Diffusion Models
Kazuki Higo, Toshiki Kanai, Yuki Endo, Yoshihiro Kanamori

TL;DR
This paper introduces TerraFusion, a novel method that jointly generates correlated terrain heightmaps and textures using latent diffusion models, enabling realistic and controllable 3D terrain creation.
Contribution
It presents a joint generation framework with unsupervised training and supervised user control, addressing the lack of correlation modeling in existing terrain generation methods.
Findings
Allows intuitive terrain generation with user sketches
Preserves correlation between heightmaps and textures
Produces realistic 3D terrain models
Abstract
3D terrain models are essential in fields such as video game development and film production. Since surface color often correlates with terrain geometry, capturing this relationship is crucial to achieving realism. However, most existing methods generate either a heightmap or a texture, without sufficiently accounting for the inherent correlation. In this paper, we propose a method that jointly generates terrain heightmaps and textures using a latent diffusion model. First, we train the model in an unsupervised manner to randomly generate paired heightmaps and textures. Then, we perform supervised learning of an external adapter to enable user control via hand-drawn sketches. Experiments show that our approach allows intuitive terrain generation while preserving the correlation between heightmaps and textures.
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis
MethodsDiffusion · Adapter
