PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers
Michael Xu, Yi Shi, KangKang Yin, Xue Bin Peng

TL;DR
PARC introduces an iterative framework combining machine learning and physics simulation to generate and refine motion data, enabling simulated characters to perform agile terrain traversal without extensive real motion capture data.
Contribution
The paper presents a novel iterative method that augments motion datasets using synthetic data and physics-based correction, improving character controllers for complex environment navigation.
Findings
Effective augmentation of motion data for terrain traversal
Enhanced agility and versatility of character controllers
Bridging data scarcity with physics-based simulation
Abstract
Humans excel in navigating diverse, complex environments with agile motor skills, exemplified by parkour practitioners performing dynamic maneuvers, such as climbing up walls and jumping across gaps. Reproducing these agile movements with simulated characters remains challenging, in part due to the scarcity of motion capture data for agile terrain traversal behaviors and the high cost of acquiring such data. In this work, we introduce PARC (Physics-based Augmentation with Reinforcement Learning for Character Controllers), a framework that leverages machine learning and physics-based simulation to iteratively augment motion datasets and expand the capabilities of terrain traversal controllers. PARC begins by training a motion generator on a small dataset consisting of core terrain traversal skills. The motion generator is then used to produce synthetic data for traversing new terrains.…
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