GAME: Learning Multimodal Interactions via Graph Structures for Personality Trait Estimation
Kangsheng Wang, Yuhang Li, Chengwei Ye, Yufei Lin, Huanzhen Zhang, Bohan Hu, Linuo Xu, Shuyan Liu

TL;DR
This paper introduces GAME, a multimodal graph-based encoder that integrates visual, auditory, and textual cues for accurate personality trait estimation from short videos, leveraging advanced neural networks and attention mechanisms.
Contribution
The paper presents a novel Graph-Augmented Multimodal Encoder (GAME) that effectively fuses multi-source features for personality prediction, combining graph structures, attention, and temporal modeling.
Findings
GAME outperforms existing methods on multiple benchmarks.
The proposed fusion module enhances multimodal integration.
The model demonstrates robustness and generalizability across datasets.
Abstract
Apparent personality analysis from short videos poses significant chal-lenges due to the complex interplay of visual, auditory, and textual cues. In this paper, we propose GAME, a Graph-Augmented Multimodal Encoder designed to robustly model and fuse multi-source features for automatic personality prediction. For the visual stream, we construct a facial graph and introduce a dual-branch Geo Two-Stream Network, which combines Graph Convolutional Networks (GCNs) and Convolutional Neural Net-works (CNNs) with attention mechanisms to capture both structural and appearance-based facial cues. Complementing this, global context and iden-tity features are extracted using pretrained ResNet18 and VGGFace back-bones. To capture temporal dynamics, frame-level features are processed by a BiGRU enhanced with temporal attention modules. Meanwhile, audio representations are derived from the VGGish…
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Taxonomy
TopicsPersonality Traits and Psychology
MethodsSoftmax · Attention Is All You Need · Bidirectional GRU
