Multi-Class Stackelberg Games for the Co-Design of Networked Systems
Julian Barreiro-Gomez, Ye Wang

TL;DR
This paper introduces a novel game-theoretic framework for the co-design of networked systems, modeling hierarchical interactions with multiple strategic behaviors and demonstrating its effectiveness on a water network case study.
Contribution
It proposes four new classes of Stackelberg games integrating diverse strategic behaviors for system co-design, accommodating heterogeneous interactions across layers.
Findings
Effective solution via best-response dynamics algorithms.
Successful application to Barcelona drinking water network.
Framework accommodates multiple strategic behaviors and game types.
Abstract
We investigate a co-design problem, encompassing simultaneous design of system infrastructure and control, through a game-theoretical framework. To this end, we propose the co-design problem as a two-layer hierarchical strategic interaction. At the upper layer, a leader (or multiple leaders) determines system design parameters, while at the lower layer, a follower (or multiple followers) optimizes the control strategy. To capture this hierarchy, we propose four novel classes of Stackelberg games that integrate diverse strategic behaviors, including combinations of cooperative and non-cooperative interactions across two different layers. Notably, the leaders' interactions are represented using a normal-form game, whereas the followers' interactions are modeled by different games (dynamic games in discrete time). These distinct game structures result in a Stackelberg game that…
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Taxonomy
TopicsProduct Development and Customization · Optimization and Packing Problems · Material Science and Thermodynamics
