SignSplat: Rendering Sign Language via Gaussian Splatting
Maksym Ivashechkin, Oscar Mendez, Richard Bowden

TL;DR
This paper introduces SignSplat, a Gaussian splatting framework that accurately renders complex sign language motions from few views by leveraging sequence data, regularization, and adaptive Gaussian control, achieving state-of-the-art results.
Contribution
The paper presents a novel Gaussian splatting method with regularization and adaptive control specifically designed for subtle, complex sign language motions from limited multi-view data.
Findings
Achieves state-of-the-art performance on benchmark datasets.
Significantly outperforms existing methods on complex sign language motions.
Demonstrates high fidelity rendering of subtle human motions from few views.
Abstract
State-of-the-art approaches for conditional human body rendering via Gaussian splatting typically focus on simple body motions captured from many views. This is often in the context of dancing or walking. However, for more complex use cases, such as sign language, we care less about large body motion and more about subtle and complex motions of the hands and face. The problems of building high fidelity models are compounded by the complexity of capturing multi-view data of sign. The solution is to make better use of sequence data, ensuring that we can overcome the limited information from only a few views by exploiting temporal variability. Nevertheless, learning from sequence-level data requires extremely accurate and consistent model fitting to ensure that appearance is consistent across complex motions. We focus on how to achieve this, constraining mesh parameters to build an…
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Taxonomy
TopicsHand Gesture Recognition Systems · Human Pose and Action Recognition · Face recognition and analysis
MethodsFocus
