HandOcc: NeRF-based Hand Rendering with Occupancy Networks
Maksym Ivashechkin, Oscar Mendez, Richard Bowden

TL;DR
HandOcc introduces a meshless, NeRF-based hand rendering framework using occupancy networks, enabling high-fidelity, generalizable, and fast hand appearance rendering without relying on parametric meshes.
Contribution
The paper presents a novel meshless hand rendering pipeline leveraging occupancy networks and NeRF, overcoming limitations of parametric models and enabling better generalization.
Findings
Achieved state-of-the-art results on InterHand2.6M dataset.
Enabled fast rendering and improved hand appearance transfer.
Resolved hand-to-hand interactions effectively.
Abstract
We propose HandOcc, a novel framework for hand rendering based upon occupancy. Popular rendering methods such as NeRF are often combined with parametric meshes to provide deformable hand models. However, in doing so, such approaches present a trade-off between the fidelity of the mesh and the complexity and dimensionality of the parametric model. The simplicity of parametric mesh structures is appealing, but the underlying issue is that it binds methods to mesh initialization, making it unable to generalize to objects where a parametric model does not exist. It also means that estimation is tied to mesh resolution and the accuracy of mesh fitting. This paper presents a pipeline for meshless 3D rendering, which we apply to the hands. By providing only a 3D skeleton, the desired appearance is extracted via a convolutional model. We do this by exploiting a NeRF renderer conditioned upon an…
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Taxonomy
TopicsVideo Analysis and Summarization · Hand Gesture Recognition Systems · Human Motion and Animation
