Aokana: A GPU-Driven Voxel Rendering Framework for Open World Games
Yingrong Fang, Qitong Wang, Wei Wang

TL;DR
Aokana is a GPU-accelerated voxel rendering framework that enables real-time rendering of large-scale open-world voxel scenes with efficient memory usage and seamless map streaming.
Contribution
It introduces a GPU-driven voxel rendering pipeline based on SVDAG with LOD and streaming, supporting real-time rendering of scenes with tens of billions of voxels.
Findings
Reduces memory usage by up to nine times
Achieves rendering speeds up to 4.8 times faster
Supports real-time rendering of large open-world voxel scenes
Abstract
Voxels are among the most popular 3D geometric representations today. Due to their intuitiveness and ease-of-editing, voxels have been widely adopted in stylized games and low-cost independent games. However, the high storage cost of voxels, along with the significant time overhead associated with large-scale voxel rendering, limits the further development of open-world voxel games. In this paper, we introduce Aokana, a GPU-Driven Voxel Rendering Framework for Open World Games. Aokana is based on a Sparse Voxel Directed Acyclic Graph (SVDAG). It incorporates a Level-of-Details (LOD) mechanism and a streaming system, enabling seamless map loading as players traverse the open-world game environment. We also designed a corresponding high-performance GPU-driven voxel rendering pipeline to support real-time rendering of the voxel scenes that contain tens of billions of voxels. Aokana can be…
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