GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels
Yongxin Su, Lin Chen, Kaiting Zhang, Zhongliang Zhao, Chenfeng Hou and, Ziping Yu

TL;DR
GauS-SLAM introduces a dense RGB-D SLAM system using Gaussian surfels, improving tracking accuracy and mapping fidelity through novel scene representation and depth rendering techniques.
Contribution
It presents a new Gaussian surfel-based scene representation and a depth rendering method that enhance multi-view consistency and robustness in RGB-D SLAM.
Findings
Outperforms comparable methods in tracking precision
Achieves higher rendering fidelity
Demonstrates robustness across multiple datasets
Abstract
We propose GauS-SLAM, a dense RGB-D SLAM system that leverages 2D Gaussian surfels to achieve robust tracking and high-fidelity mapping. Our investigations reveal that Gaussian-based scene representations exhibit geometry distortion under novel viewpoints, which significantly degrades the accuracy of Gaussian-based tracking methods. These geometry inconsistencies arise primarily from the depth modeling of Gaussian primitives and the mutual interference between surfaces during the depth blending. To address these, we propose a 2D Gaussian-based incremental reconstruction strategy coupled with a Surface-aware Depth Rendering mechanism, which significantly enhances geometry accuracy and multi-view consistency. Additionally, the proposed local map design dynamically isolates visible surfaces during tracking, mitigating misalignment caused by occluded regions in global maps while maintaining…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Modular Robots and Swarm Intelligence · Robotic Path Planning Algorithms
