OT-Talk: Animating 3D Talking Head with Optimal Transportation
Xinmu Wang, Xiang Gao, Xiyun Song, Heather Yu, Zongfang Lin, Liang Peng, Xianfeng Gu

TL;DR
OT-Talk introduces a novel method using optimal transportation and advanced geometric features to improve the accuracy and naturalness of 3D talking head animations driven by audio signals.
Contribution
This work is the first to apply optimal transportation and Chebyshev Graph Convolution in 3D talking head animation, enhancing mesh modeling and lip-sync accuracy.
Findings
Outperforms state-of-the-art methods in quantitative metrics
Achieves more natural and coherent facial animations
Validated by user perception study with 20 volunteers
Abstract
Animating 3D head meshes using audio inputs has significant applications in AR/VR, gaming, and entertainment through 3D avatars. However, bridging the modality gap between speech signals and facial dynamics remains a challenge, often resulting in incorrect lip syncing and unnatural facial movements. To address this, we propose OT-Talk, the first approach to leverage optimal transportation to optimize the learning model in talking head animation. Building on existing learning frameworks, we utilize a pre-trained Hubert model to extract audio features and a transformer model to process temporal sequences. Unlike previous methods that focus solely on vertex coordinates or displacements, we introduce Chebyshev Graph Convolution to extract geometric features from triangulated meshes. To measure mesh dissimilarities, we go beyond traditional mesh reconstruction errors and velocity differences…
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Taxonomy
TopicsFace recognition and analysis · Speech and Audio Processing · Generative Adversarial Networks and Image Synthesis
MethodsFocus · Convolution
