LookAlike: Consistent Distractor Generation in Math MCQs
Nisarg Parikh, Nigel Fernandez, Alexander Scarlatos, Simon Woodhead, Andrew Lan

TL;DR
LookAlike is a novel method that enhances distractor generation for math MCQs by leveraging model inconsistencies and preference optimization, resulting in more accurate and consistent distractors compared to prior approaches.
Contribution
It introduces a scalable training approach using synthetic preference pairs from model inconsistencies and combines supervised fine-tuning with direct preference optimization.
Findings
Achieves 51.6% accuracy in distractor generation
Reaches 57.2% accuracy in error generation
Outperforms existing state-of-the-art methods
Abstract
Large language models (LLMs) are increasingly used to generate distractors for multiple-choice questions (MCQs), especially in domains like math education. However, existing approaches are limited in ensuring that the generated distractors are consistent with common student errors. We propose LookAlike, a method that improves error-distractor consistency via preference optimization. Our two main innovations are: (a) mining synthetic preference pairs from model inconsistencies, and (b) alternating supervised fine-tuning (SFT) with Direct Preference Optimization (DPO) to stabilize training. Unlike prior work that relies on heuristics or manually annotated preference data, LookAlike uses its own generation inconsistencies as dispreferred samples, thus enabling scalable and stable training. Evaluated on a real-world dataset of 1,400+ math MCQs, LookAlike achieves 51.6% accuracy in…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsIntelligent Tutoring Systems and Adaptive Learning · Mathematics, Computing, and Information Processing · Educational Games and Gamification
