Efficient 3D Full-Body Motion Generation from Sparse Tracking Inputs with Temporal Windows
Georgios Fotios Angelis, Savas Ozkan, Sinan Mutlu, Paul Wisbey,, Anastasios Drosou, Mete Ozay

TL;DR
This paper introduces an MLP-based approach for 3D full-body motion generation from sparse inputs, effectively balancing accuracy and computational efficiency for resource-limited AR/VR applications.
Contribution
The paper proposes a novel NN-mechanism that divides input sequences into smaller windows and merges information through latent representations, improving performance and efficiency.
Findings
Significantly improved generation accuracy over state-of-the-art methods
Reduced computational costs and memory overhead
Suitable for resource-constrained devices
Abstract
To have a seamless user experience on immersive AR/VR applications, the importance of efficient and effective Neural Network (NN) models is undeniable, since missing body parts that cannot be captured by limited sensors should be generated using these models for a complete 3D full-body reconstruction in virtual environment. However, the state-of-the-art NN-models are typically computational expensive and they leverage longer sequences of sparse tracking inputs to generate full-body movements by capturing temporal context. Inevitably, longer sequences increase the computation overhead and introduce noise in longer temporal dependencies that adversely affect the generation performance. In this paper, we propose a novel Multi-Layer Perceptron (MLP)-based method that enhances the overall performance while balancing the computational cost and memory overhead for efficient 3D full-body…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Vision and Imaging · Human Motion and Animation · Optical measurement and interference techniques
