More efficient sifting for grid norms, and applications to multiparty communication complexity
Zander Kelley, Xin Lyu

TL;DR
This paper improves lower bounds on the communication complexity of a specific 3-player function by refining sifting techniques for grid norms, and relaxes the hardness conditions needed for such bounds.
Contribution
It introduces a stronger lower bound of log^{1/2}(N) and relaxes the pseudorandomness condition from two-sided to one-sided, advancing the understanding of multiparty communication complexity.
Findings
Achieved a log^{1/2}(N) lower bound for the function's deterministic communication complexity.
Developed an improved sifting argument for grid norms of bipartite graphs.
Provided a structural result showing small cylinder intersections can be covered by simple slices.
Abstract
Building on the techniques behind the recent progress on the 3-term arithmetic progression problem [KM'23], Kelley, Lovett, and Meka [KLM'24] constructed the first explicit 3-player function that demonstrates a strong separation between randomized and (non-)deterministic NOF communication complexity. Specifically, their hard function can be solved by a randomized protocol sending bits, but requires bits of communication with a deterministic (or non-deterministic) protocol. We show a stronger lower bound for their construction. To achieve this, the key technical advancement is an improvement to the sifting argument for grid norms of (somewhat dense) bipartite graphs. In addition to quantitative improvement, we qualitatively improve over [KLM'24] by relaxing the hardness condition: while [KLM'24] proved…
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Taxonomy
TopicsInterconnection Networks and Systems · Cooperative Communication and Network Coding · Quantum Computing Algorithms and Architecture
