Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs
Arata Jingu, Easa AliAbbasi, Sara Safaee, Paul Strohmeier, J\"urgen Steimle

TL;DR
Scene2Hap leverages multimodal large language models to automatically generate realistic, scene-wide vibrotactile feedback in VR by estimating object semantics, physical properties, and vibration propagation, enhancing immersion efficiently.
Contribution
The paper introduces Scene2Hap, a novel system that automates the design of object-level haptic feedback in VR scenes using multimodal LLMs, reducing manual effort and increasing realism.
Findings
Scene2Hap accurately estimates object semantics and physical context.
Generated vibrotactile signals are perceived as realistic in user studies.
The system effectively models vibration propagation and attenuation.
Abstract
Haptic feedback contributes to immersive virtual reality (VR) experiences. However, designing such feedback at scale for all objects within a VR scene remains time-consuming. We present Scene2Hap, an LLM-centered system that automatically designs object-level vibrotactile feedback for entire VR scenes based on the objects' semantic attributes and physical context. Scene2Hap employs a multimodal large language model to estimate each object's semantics and physical context, including its material properties and vibration behavior, from multimodal information in the VR scene. These estimated attributes are then used to generate or retrieve audio signals, subsequently converted into plausible vibrotactile signals. For more realistic spatial haptic rendering, Scene2Hap estimates vibration propagation and attenuation from vibration sources to neighboring objects, considering the estimated…
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Taxonomy
TopicsTactile and Sensory Interactions · Teleoperation and Haptic Systems · Multisensory perception and integration
