EndoPBR: Material and Lighting Estimation for Photorealistic Surgical Simulations via Physically-based Rendering
John J. Han, Jie Ying Wu

TL;DR
EndoPBR introduces a differentiable rendering framework that estimates material and lighting in surgical scenes, enabling photorealistic view synthesis and improving 3D vision tasks in medical imaging.
Contribution
The paper presents a novel method for disentangling lighting and material properties in surgical scenes using a physically-based rendering approach, tailored for endoscopic images.
Findings
Produces photorealistic images at arbitrary viewpoints
Enables effective depth estimation via synthetic data
Achieves competitive view synthesis results
Abstract
The lack of labeled datasets in 3D vision for surgical scenes inhibits the development of robust 3D reconstruction algorithms in the medical domain. Despite the popularity of Neural Radiance Fields and 3D Gaussian Splatting in the general computer vision community, these systems have yet to find consistent success in surgical scenes due to challenges such as non-stationary lighting and non-Lambertian surfaces. As a result, the need for labeled surgical datasets continues to grow. In this work, we introduce a differentiable rendering framework for material and lighting estimation from endoscopic images and known geometry. Compared to previous approaches that model lighting and material jointly as radiance, we explicitly disentangle these scene properties for robust and photorealistic novel view synthesis. To disambiguate the training process, we formulate domain-specific properties…
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