Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling
Hanyang Kong, Xingyi Yang, Xinchao Wang

TL;DR
This paper introduces EDGS, a method that enhances dynamic scene rendering from monocular videos by using sparse, time-variant attribute modeling to reduce redundancy and improve speed without sacrificing quality.
Contribution
The paper proposes a novel sparse anchor-grid representation and an unsupervised filtering strategy to efficiently model dynamic scenes, significantly boosting rendering speed.
Findings
EDGS achieves faster rendering speeds than previous methods.
EDGS maintains high rendering quality in real-world datasets.
The approach effectively filters static regions to focus on deformable objects.
Abstract
Rendering dynamic scenes from monocular videos is a crucial yet challenging task. The recent deformable Gaussian Splatting has emerged as a robust solution to represent real-world dynamic scenes. However, it often leads to heavily redundant Gaussians, attempting to fit every training view at various time steps, leading to slower rendering speeds. Additionally, the attributes of Gaussians in static areas are time-invariant, making it unnecessary to model every Gaussian, which can cause jittering in static regions. In practice, the primary bottleneck in rendering speed for dynamic scenes is the number of Gaussians. In response, we introduce Efficient Dynamic Gaussian Splatting (EDGS), which represents dynamic scenes via sparse time-variant attribute modeling. Our approach formulates dynamic scenes using a sparse anchor-grid representation, with the motion flow of dense Gaussians…
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Videos
Taxonomy
TopicsHuman Pose and Action Recognition · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
