Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation
Zhi Cen, Huaijin Pi, Sida Peng, Qing Shuai, Yujun Shen, Hujun Bao,, Xiaowei Zhou, Ruizhen Hu

TL;DR
This paper introduces Ready-to-React, an online reaction policy for two-character interaction generation that models real-time, independent reactions, outperforming previous methods in generating extended, controllable motion sequences.
Contribution
We propose a novel online reaction policy with a diffusion head that enables real-time, independent character reactions, improving over prior joint or complete motion generation methods.
Findings
Outperforms existing baselines in boxing motion tasks
Generates extended motion sequences effectively
Allows control via sparse signals for interactive environments
Abstract
This paper addresses the task of generating two-character online interactions. Previously, two main settings existed for two-character interaction generation: (1) generating one's motions based on the counterpart's complete motion sequence, and (2) jointly generating two-character motions based on specific conditions. We argue that these settings fail to model the process of real-life two-character interactions, where humans will react to their counterparts in real time and act as independent individuals. In contrast, we propose an online reaction policy, called Ready-to-React, to generate the next character pose based on past observed motions. Each character has its own reaction policy as its "brain", enabling them to interact like real humans in a streaming manner. Our policy is implemented by incorporating a diffusion head into an auto-regressive model, which can dynamically respond…
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Taxonomy
TopicsHuman Motion and Animation · Generative Adversarial Networks and Image Synthesis · Social Robot Interaction and HRI
MethodsDiffusion
