Solving Maker-Breaker Games on 5-uniform hypergraphs is PSPACE-complete
Finn Orson Koepke

TL;DR
This paper proves that determining the winner in Maker-Breaker games on 5-uniform hypergraphs is PSPACE-complete, extending previous results from 6-uniform hypergraphs and using a polynomial reduction from generalized geography.
Contribution
The paper establishes PSPACE-completeness for Maker-Breaker games on 5-uniform hypergraphs, improving prior NL-hardness results and providing a new polynomial reduction from generalized geography.
Findings
Deciding the winner is PSPACE-complete for 5-uniform hypergraphs.
Reduces generalized geography to Maker-Breaker game decision problem.
Extends complexity classification from 6-uniform to 5-uniform hypergraphs.
Abstract
Let be a hypergraph. The Maker-Breaker game on is a combinatorial game between two players, Maker and Breaker. Beginning with Maker, the players take turns claiming vertices from that have not yet been claimed. Maker wins if she manages to claim all vertices of some hyperedge . Breaker wins if he claims at least one vertex in every hyperedge. M. L. Rahman and Thomas Watson proved in 2021 that, even when only Maker-Breaker games on 6-uniform hypergraphs are considered, the decision problem of determining which player has a winning strategy is PSPACE-complete. They also showed that the problem is NL-hard when considering hypergraphs of rank 5. In this paper, we improve the latter result by showing that deciding who wins Maker-Breaker games on 5-uniform hypergraphs is still a PSPACE-complete problem. We achieve this by…
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Taxonomy
TopicsAdvanced Graph Theory Research · Limits and Structures in Graph Theory · Complexity and Algorithms in Graphs
