4Deform: Neural Surface Deformation for Robust Shape Interpolation
Lu Sang, Zehranaz Canfes, Dongliang Cao, Riccardo Marin, Florian, Bernard, Daniel Cremers

TL;DR
4Deform introduces a neural implicit approach for realistic shape interpolation that handles unstructured data, topology changes, and does not require intermediate supervision, enabling advanced applications like 4D sequence upsampling.
Contribution
It proposes a novel neural implicit method that learns a continuous velocity field for shape deformation, suitable for point clouds and topology changes, without needing intermediate shape supervision.
Findings
Outperforms previous NIR methods in various scenarios
Enables 4D Kinect sequence upsampling
Supports real-world high-resolution mesh deformation
Abstract
Generating realistic intermediate shapes between non-rigidly deformed shapes is a challenging task in computer vision, especially with unstructured data (e.g., point clouds) where temporal consistency across frames is lacking, and topologies are changing. Most interpolation methods are designed for structured data (i.e., meshes) and do not apply to real-world point clouds. In contrast, our approach, 4Deform, leverages neural implicit representation (NIR) to enable free topology changing shape deformation. Unlike previous mesh-based methods that learn vertex-based deformation fields, our method learns a continuous velocity field in Euclidean space. Thus, it is suitable for less structured data such as point clouds. Additionally, our method does not require intermediate-shape supervision during training; instead, we incorporate physical and geometrical constraints to regularize the…
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Taxonomy
Topics3D Shape Modeling and Analysis · Advanced Numerical Analysis Techniques · Robot Manipulation and Learning
