RUBIK: A Structured Benchmark for Image Matching across Geometric Challenges
Thibaut Loiseau, Guillaume Bourmaud

TL;DR
RUBIK is a new benchmark that systematically evaluates image matching methods across various geometric challenges, revealing current limitations and the need for further improvements in robustness and efficiency.
Contribution
We introduce RUBIK, a structured benchmark with difficulty levels for image matching, enabling comprehensive evaluation of methods across geometric challenges.
Findings
Recent detector-free methods outperform others but are computationally intensive.
Even the best methods succeed on only about half of the challenging pairs.
Significant room for improvement exists in handling complex geometric variations.
Abstract
Camera pose estimation is crucial for many computer vision applications, yet existing benchmarks offer limited insight into method limitations across different geometric challenges. We introduce RUBIK, a novel benchmark that systematically evaluates image matching methods across well-defined geometric difficulty levels. Using three complementary criteria - overlap, scale ratio, and viewpoint angle - we organize 16.5K image pairs from nuScenes into 33 difficulty levels. Our comprehensive evaluation of 14 methods reveals that while recent detector-free approaches achieve the best performance (>47% success rate), they come with significant computational overhead compared to detector-based methods (150-600ms vs. 40-70ms). Even the best performing method succeeds on only 54.8% of the pairs, highlighting substantial room for improvement, particularly in challenging scenarios combining low…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Image and Video Retrieval Techniques · Robot Manipulation and Learning
