Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
Zaijing Li, Yuquan Xie, Rui Shao, Gongwei Chen, Dongmei Jiang, Liqiang, Nie

TL;DR
Optimus-2 introduces a multimodal Minecraft agent that combines high-level planning with a goal-observation-action conditioned policy, utilizing a large dataset and novel modeling techniques to improve performance on diverse tasks.
Contribution
The paper presents a new multimodal Minecraft agent with a goal-observation-action conditioned policy and a large dataset, advancing open-world task learning.
Findings
Superior performance on atomic and long-horizon tasks
Effective modeling of causal relationships between observations and actions
Successful alignment of behavior tokens with language instructions
Abstract
Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixed-length behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Reinforcement Learning in Robotics · Machine Learning in Healthcare
