LUCAS: Layered Universal Codec Avatars
Di Liu, Teng Deng, Giljoo Nam, Yu Rong, Stanislav Pidhorskyi, Junxuan, Li, Jason Saragih, Dimitris N. Metaxas, Chen Cao

TL;DR
LUCAS introduces a layered, mesh-based universal prior model for 3D head avatars that disentangles face and hair, enabling more realistic, dynamic, and cross-identity generalizable avatar reconstructions in real-time.
Contribution
It is the first layered, mesh-based universal prior model that separates face and hair modeling, improving realism and dynamic performance in 3D avatar reconstruction.
Findings
Outperforms existing models in quantitative assessments.
Achieves real-time rendering on devices.
Handles head pose, expression, and hairstyle variations effectively.
Abstract
Photorealistic 3D head avatar reconstruction faces critical challenges in modeling dynamic face-hair interactions and achieving cross-identity generalization, particularly during expressions and head movements. We present LUCAS, a novel Universal Prior Model (UPM) for codec avatar modeling that disentangles face and hair through a layered representation. Unlike previous UPMs that treat hair as an integral part of the head, our approach separates the modeling of the hairless head and hair into distinct branches. LUCAS is the first to introduce a mesh-based UPM, facilitating real-time rendering on devices. Our layered representation also improves the anchor geometry for precise and visually appealing Gaussian renderings. Experimental results indicate that LUCAS outperforms existing single-mesh and Gaussian-based avatar models in both quantitative and qualitative assessments, including…
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Taxonomy
TopicsFace recognition and analysis · Generative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
