Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
Adam Celarek, George Kopanas, George Drettakis, Michael Wimmer,, Bernhard Kerbl

TL;DR
This paper analyzes whether replacing 3D Gaussian Splatting's approximations with accurate volumetric rendering improves 3D scene reconstruction, finding that current approximations are sufficient for high-quality results due to optimization efficiency.
Contribution
The paper provides an in-depth analysis of 3D Gaussian Splatting's approximations and demonstrates that its current approach outperforms more accurate volumetric rendering methods.
Findings
More accurate volumetric rendering benefits low primitive counts.
3DGS outperforms volumetric rendering despite approximations.
Efficient optimization enables high-quality 3D reconstructions.
Abstract
Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view synthesis with high visual quality and fast training times. Neural Radiance Fields (NeRFs), which preceded 3DGS, are based on a principled ray-marching approach for volumetric rendering. In contrast, while sharing a similar image formation model with NeRF, 3DGS uses a hybrid rendering solution that builds on the strengths of volume rendering and primitive rasterization. A crucial benefit of 3DGS is its performance, achieved through a set of approximations, in many cases with respect to volumetric rendering theory. A naturally arising question is whether replacing these approximations with more principled volumetric rendering solutions can improve the quality of 3DGS. In this paper, we present an in-depth analysis…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
MethodsSparse Evolutionary Training
