TL;DR
This paper introduces the Survival Game framework to evaluate AI and human intelligence based on trial-and-error failures, revealing current AI limitations and the immense scale needed for autonomous general intelligence.
Contribution
The paper presents a novel framework, Survival Game, for assessing intelligence through failure counts and provides a theoretical analysis of the challenges in achieving autonomous general AI.
Findings
AI reaches autonomous level in simple tasks
Achieving autonomous level in complex tasks requires impractical model sizes
Current AI relies on superficial mimicry rather than understanding
Abstract
Intelligence is a crucial trait for species to find solutions within a limited number of trial-and-error attempts. Building on this idea, we introduce Survival Game as a framework to evaluate intelligence based on the number of failed attempts in a trial-and-error process. Fewer failures indicate higher intelligence. When the expectation and variance of failure counts are both finite, it signals the ability to consistently find solutions to new challenges, which we define as the Autonomous Level of intelligence. Using Survival Game, we comprehensively evaluate existing AI systems. Our results show that while AI systems achieve the Autonomous Level in simple tasks, they are still far from it in more complex tasks, such as vision, search, recommendation, and language. While scaling current AI technologies might help, this would come at an astronomical cost. Projections suggest that…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
