CRESSim-MPM: A Material Point Method Library for Surgical Soft Body Simulation with Cutting and Suturing
Yafei Ou, Mahdi Tavakoli

TL;DR
CRESSim-MPM is a GPU-accelerated material point method library designed for realistic real-time surgical soft body simulation, including complex behaviors like cutting and suturing, integrated into Unity for easy use.
Contribution
The paper introduces a novel MPM-based simulation platform with new geometries and contact methods, specifically tailored for surgical soft tissue simulation involving cutting and suturing.
Findings
Real-time simulation of cutting and suturing demonstrated.
Performance varies with different MPM solvers and particle counts.
Library is easily integrated into existing Unity projects.
Abstract
A number of recent studies have focused on developing surgical simulation platforms to train machine learning (ML) agents or models with synthetic data for surgical assistance. While existing platforms excel at tasks such as rigid body manipulation and soft body deformation, they struggle to simulate more complex soft body behaviors like cutting and suturing. A key challenge lies in modeling soft body fracture and splitting using the finite-element method (FEM), which is the predominant approach in current platforms. Additionally, the two-way suture needle/thread contact inside a soft body is further complicated when using FEM. In this work, we use the material point method (MPM) for such challenging simulations and propose new rigid geometries and soft-rigid contact methods specifically designed for them. We introduce CRESSim-MPM, a GPU-accelerated MPM library that integrates multiple…
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