S-Graphs 2.0 -- A Hierarchical-Semantic Optimization and Loop Closure for SLAM
Hriday Bavle, Jose Luis Sanchez-Lopez, Muhammad Shaheer, Javier Civera, Holger Voos

TL;DR
S-Graphs 2.0 introduces a hierarchical semantic approach for indoor SLAM that improves optimization efficiency and accuracy by leveraging scene structure and floor-level semantics, especially in multi-floor environments.
Contribution
The paper presents a novel hierarchical scene graph representation with floor detection and a floor-based loop closure strategy for more efficient and accurate multi-floor SLAM.
Findings
Achieves state-of-the-art accuracy in multi-floor environments.
Estimates hierarchical maps up to 10x faster than baselines.
Effectively rejects false positive loop closures across floors.
Abstract
The hierarchical structure of 3D scene graphs shows a high relevance for representations purposes, as it fits common patterns from man-made environments. But, additionally, the semantic and geometric information in such hierarchical representations could be leveraged to speed up the optimization and management of map elements and robot poses. In this direction, we present our work Situational Graphs 2.0 (S-Graphs 2.0), which leverages the hierarchical structure of indoor scenes for efficient data management and optimization. Our algorithm begins by constructing a situational graph that represents the environment into four layers: Keyframes, Walls, Rooms, and Floors. Our first novelty lies in the front-end, which includes a floor detection module capable of identifying stairways and assigning floor-level semantic relations to the underlying layers. Floor-level semantics allows us to…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · 3D Shape Modeling and Analysis · 3D Modeling in Geospatial Applications
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
