TL;DR
This paper presents a new optimization-based method for re-identifying identical objects in AR scenes using only a single egocentric observation, improving efficiency and enabling dynamic markerless interactions.
Contribution
It introduces a novel label assignment framework with Voronoi pruning for object re-identification in AR using minimal partial observations, enhancing adaptability in dynamic environments.
Findings
Reduces computation time by 50% in simulated experiments.
Maintains 91% accuracy in object re-identification.
Demonstrates practical utility in real-world AR scenarios.
Abstract
Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or marker-based solutions, which limit adaptability in dynamic physical spaces. This is particularly problematic for AR headsets and glasses, which typically follow the user's head movement and cannot maintain a fixed, stationary view of the scene. Moreover, continuous scene observation is neither power-efficient nor practical for wearable devices, given their limited battery and processing capabilities. A persistent challenge arises when multiple identical objects are present in the environment-standard object tracking pipelines often fail to maintain consistent identities without uninterrupted observation or external sensors. These limitations hinder…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
