Reasoning Does Not Necessarily Improve Role-Playing Ability
Xiachong Feng, Longxu Dou, Lingpeng Kong

TL;DR
This study investigates whether reasoning techniques improve the role-playing abilities of large language models, revealing that certain reasoning methods may hinder performance and identifying future research directions.
Contribution
The paper provides a comprehensive evaluation of reasoning techniques on role-playing LLMs, highlighting limitations of current methods and proposing new research avenues.
Findings
Chain-of-Thought may reduce role-playing performance
Reasoning-optimized LLMs are unsuitable for role-playing
Chinese role-playing outperforms English
Abstract
The application of role-playing large language models (LLMs) is rapidly expanding in both academic and commercial domains, driving an increasing demand for high-precision role-playing models. Simultaneously, the rapid advancement of reasoning techniques has continuously pushed the performance boundaries of LLMs. This intersection of practical role-playing demands and evolving reasoning capabilities raises an important research question: "Can reasoning techniques enhance the role-playing capabilities of LLMs?" To address this, we conduct a comprehensive study using 6 role-playing benchmarks, 24 LLMs, and 3 distinct role-playing strategies, comparing the effectiveness of direct zero-shot role-playing, role-playing with Chain-of-Thought (CoT), and role-playing using reasoning-optimized LLMs. Our findings reveal that CoT may reduce role-playing performance, reasoning-optimized LLMs are…
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Taxonomy
TopicsEducational Games and Gamification
