A Purely Geometric Variant of the Gale-Berlekamp Switching Game
Adrian Dumitrescu, Jeck Lim, J\'anos Pach, and Ji Zeng

TL;DR
This paper introduces a geometric variant of the Gale-Berlekamp switching game involving points in the plane, providing bounds on achievable total weights and polynomial-time algorithms for near-optimal solutions.
Contribution
The paper presents a new geometric variant of the Gale-Berlekamp game, establishes bounds on maximum total weight, and offers polynomial-time algorithms to approximate these bounds.
Findings
Achieves total weight at least n - o(n) for large n
Guarantees at least n/3 total weight for all n
Provides polynomial-time algorithms for near-optimal solutions
Abstract
We introduce the following variant of the Gale-Berlekamp switching game. Let be a set of n noncollinear points in the plane, each of them having weight or . At each step, we pick a line passing through at least two points of , and switch the sign of every point . The objective is to maximize the total weight of the elements of . We show that one can always achieve that this quantity is at least , as , and at least , for every . Moreover, these can be attained by a polynomial time algorithm.
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Taxonomy
TopicsOptimization and Variational Analysis · Limits and Structures in Graph Theory · Computational Geometry and Mesh Generation
