Indicated list colouring game on graphs
Yangyan Gu, Yiting Jiang, Huan Zhou, Jialu Zhu, Xuding Zhu

TL;DR
This paper studies a graph coloring game involving list assignments, characterizes graphs where Ann can always win, and provides efficient algorithms to identify such graphs and special classes called IC-Brooks graphs.
Contribution
It characterizes indicated degree-choosable graphs as expanded Gallai-trees and introduces linear-time algorithms for their recognition and for identifying IC-Brooks graphs.
Findings
A graph is not indicated degree-choosable iff it is an expanded Gallai-tree.
Linear-time algorithms are developed for recognizing indicated degree-choosable graphs.
Characterization of IC-Brooks graphs and their properties in relation to regular expanded Gallai-trees.
Abstract
Given a graph and a list assignment for , the indicated -colouring game on is played by two players: Ann and Ben. In each round, Ann chooses an uncoloured vertex , and Ben colours with a colour from that is not used by its coloured neighbours. If all vertices are coloured, then Ann wins the game. Otherwise after a finite number of rounds, there remains an uncoloured vertex such that all colours in have been used by its coloured neighbours, Ben wins. We say is indicated -colourable if Ann has a winning strategy for the indicated -colouring game on . For a mapping , we say is indicated -choosable if is indicated -colourable for every list assignment with for each vertex , and is indicated degree-choosable if is indicated -choosable for (the…
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Taxonomy
TopicsEducational Games and Gamification · Artificial Intelligence in Games · Teaching and Learning Programming
