Fast and Furious: A study on Monotonicity and Speed in Cops-and-Robber Games
Eva Fluck, David Philipps

TL;DR
This paper explores various monotonicity and speed variants in Cops-and-Robber games, revealing how these factors influence graph parameters like path-width and tree-width, and establishing bounds and characterizations for different game variants.
Contribution
It provides a comprehensive analysis of monotonicity and speed effects in Cops-and-Robber games, characterizing copwidth and path-width relationships across multiple variants.
Findings
Cop-monotone invisible lazy copwidth characterizes path-width.
Path-width can be arbitrarily larger than cops needed in certain variants.
Bounded expansion graphs have bounded copwidth across all speeds.
Abstract
In this paper, we study different variants of the Cops-and-Robber game with respect to cop- and robber\-/monotonicity. We study a visible and invisible robber and variants where the robber is lazy, thus can only move when the cops announce to move on top of him. In all four combinations, we also vary the number of edges that the robber can traverse in a single round, called speed. We complete the study of the unbounded speed case by showing that, besides the active variants, also the visible lazy variant has both the cop- and robber\-/monotonicity property. Furthermore, we prove that the cop\-/monotone invisible lazy copwidth characterizes path-width, while the non\-/monotone and robber\-/monotone is known to characterize tree-width, thus these variants differ even in the unbounded speed case. We find that, even with speed restriction, the cop\-/monotone invisible copwidth…
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