Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion
Tongyu Nie, Courtney Hutton Pospick, Ville Cantory, Danhua Zhang,, Jasmine Joyce DeGuzman, Victoria Interrante, Isayas Berhe Adhanom, Evan Suma, Rosenberg

TL;DR
This paper introduces peripheral teleportation, a novel VR technique that reduces cybersickness by stabilizing peripheral vision through rest frame rendering, thereby enhancing comfort and immersion during virtual locomotion.
Contribution
The paper presents a new peripheral teleportation method that maintains a stable peripheral view in VR, effectively mitigating cybersickness compared to traditional FOV restriction.
Findings
Peripheral teleportation significantly reduces cybersickness.
Participants stayed immersed longer with peripheral teleportation.
The technique outperforms traditional FOV restriction in comfort.
Abstract
Mitigating cybersickness can improve the usability of virtual reality (VR) and increase its adoption. The most widely used technique, dynamic field-of-view (FOV) restriction, mitigates cybersickness by blacking out the peripheral region of the user's FOV. However, this approach reduces the visibility of the virtual environment. We propose peripheral teleportation, a novel technique that creates a rest frame (RF) in the user's peripheral vision using content rendered from the current virtual environment. Specifically, the peripheral region is rendered by a pair of RF cameras whose transforms are updated by the user's physical motion. We apply alternating teleportations during translations, or snap turns during rotations, to the RF cameras to keep them close to the current viewpoint transformation. Consequently, the optical flow generated by RF cameras matches the user's physical motion,…
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