Triangulating LLM Progress through Benchmarks, Games, and Cognitive Tests
Filippo Moment\`e, Alessandro Suglia, Mario Giulianelli, Ambra Ferrari, Alexander Koller, Oliver Lemon, David Schlangen, Raquel Fern\'andez, Raffaella Bernardi

TL;DR
This paper compares benchmarks, games, and cognitive tests for evaluating LLMs, finding interactive games better discriminate model quality and proposing new cognitive tasks inspired by human assessments.
Contribution
It introduces a comprehensive evaluation framework combining benchmarks, games, and cognitive tests, highlighting the effectiveness of interactive games and proposing new targeted assessments for LLMs.
Findings
Interactive games outperform benchmarks in model discrimination
Causal and logical reasoning correlate with multiple test types
Social and emotional skills relate more to games
Abstract
We examine three evaluation paradigms: standard benchmarks (e.g., MMLU and BBH), interactive games (e.g., Signalling Games or Taboo), and cognitive tests (e.g., for working memory or theory of mind). First, we investigate which of the former two-benchmarks or games-is most effective at discriminating LLMs of varying quality. Then, inspired by human cognitive assessments, we compile a suite of targeted tests that measure cognitive abilities deemed essential for effective language use, and we investigate their correlation with model performance in benchmarks and games. Our analyses reveal that interactive games are superior to standard benchmarks in discriminating models. Causal and logical reasoning correlate with both static and interactive tests, while differences emerge regarding core executive functions and social/emotional skills, which correlate more with games. We advocate for the…
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Taxonomy
TopicsText Readability and Simplification · Natural Language Processing Techniques
