Textured 3D Regenerative Morphing with 3D Diffusion Prior
Songlin Yang, Yushi Lan, Honghua Chen, Xingang Pan

TL;DR
This paper introduces a novel 3D regenerative morphing method using a 3D diffusion prior, enabling smooth, texture-aware transitions between objects without explicit correspondences, improving plausibility and generalization.
Contribution
It proposes a diffusion-based 3D morphing approach with attention fusion, token reordering, and low-frequency enhancement to improve smoothness and semantic plausibility.
Findings
Achieves superior smoothness in 3D morphing sequences.
Generates more plausible textured 3D surfaces.
Handles diverse cross-category object pairs effectively.
Abstract
Textured 3D morphing creates smooth and plausible interpolation sequences between two 3D objects, focusing on transitions in both shape and texture. This is important for creative applications like visual effects in filmmaking. Previous methods rely on establishing point-to-point correspondences and determining smooth deformation trajectories, which inherently restrict them to shape-only morphing on untextured, topologically aligned datasets. This restriction leads to labor-intensive preprocessing and poor generalization. To overcome these challenges, we propose a method for 3D regenerative morphing using a 3D diffusion prior. Unlike previous methods that depend on explicit correspondences and deformations, our method eliminates the additional need for obtaining correspondence and uses the 3D diffusion prior to generate morphing. Specifically, we introduce a 3D diffusion model and…
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Taxonomy
Topics3D Shape Modeling and Analysis · Advanced Materials and Mechanics
MethodsSoftmax · Attention Is All You Need · Diffusion
